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Artificial intelligence and literary creativity: inside the mind of BRUTUS, a storytelling machine By Selmer Bringsjord & David Ferrucci PDF

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Title: Artificial intelligence and literary creativity: inside the mind of BRUTUS, a storytelling machine

Author:   Selmer Bringsjord & David Ferrucci

Size: 2 MB

Format: PDF

Year: 2000

Pages:  253

Language: English

Country:  USA


Book Contents:
Preface xv
The Marriage of Logic and Creativity xv
Will Robots Soon Be Smarter Than Us? xvi
From Chess to Literary Creativity xviii
How Do You Build an Artificial Author? xxiii
Why Build an Artificial Author? xxvi
On Silicon Wings xxvii
List of Tables xxix
List of Figures xxxii

1 Setting the Stage

1.1 The Turing Test Sequence 
1.2 The Midwife 
1.3 Philosophy as Engineering 
1.4 Lovelace's Argument From Creativity 
1.4.1 Moravec's Response to Lovelace 
1.5 Is BRUTUS Creative After All? 
1.5.1 BRUTUS and Bodenesque Creativity 
1.5.2 BRUTUS and Torrance's Definition of Creativity 
1.5.3 BRUTUS and Hofstadter's Copycat 
1.6 Story Generators as Theorem Provers 
1.7 Why We're Thoroughgoing Logicists 
1.7.1 A Two-Horse Race? 
1.7.2 The Music Box and … Tchaikovsky 
1.7.3 Why COG Is Doomed 

2 Could a Machine Author Use Imagery?

2.1 The Imagery Debate's Contestants 
2.2 The Main Argument Against Computational Imagery 
2.3 Temporally Extended Mental Images 
2.3.1 First-Order Logic and Logical Systems 
2.3.2 OTTER: Test-Bed for Logicist Story Generation 
2.3.3 Simple Diagrams 
2.3.3.1 Simple Diagrams in HYPERPROOF 
2.3.4 So What is a TEMI? 
2.4 Defending the Key Premise 
2.5 “Strong” vs. “Weak” Story Generation 
2.6 So What About BRUTUS 

3 Consciousness and Creativity

3.1 BRUTUS as Zombie 
3.2 The Conundrum 

4 Mathematizing Betrayal

4.1 First Stabs at a Definition 
4.2 Betrayal Calls For an Expressive Logic! 
4.2.1 Dizzyingly Iterated Beliefs in Detective Stories 
4.2.2 OTTER Cannot Handle Betrayal 
4.2.3 Cervantes' Don Quijote for Skeptics 
4.2.4 What Shall We Then Do? 
4.3 On To More Sophisticated Accounts 
4.4 A Branch Point 
4.5 Two Popular Objections 
4.6 Miles to Go Before We Sleep 

5 The Narrative-Based Refutation of Church's Thesis

5.1 Can Interestingness Be Formalized? 
5.2 Mendelson on Church's Thesis 
5.3 Background Material 
5.4 Refuting Mendelson's Attack 
5.5 Mendelson's Rebuttal 
5.6 Attacking Church's Thesis From Narrative 
5.7 Objections 
5.7.1 Objection 1 
5.7.2 Objection 2 
5.7.3 Objection 3 
5.7.4 Objection 4 
5.7.5 Objection 5 
5.8 Arg3 in Context: Other Attacks 
5.8.1 Kalmár's Argument Against CT 
5.8.2 Cleland's Doubts About CT 
5.9 And Interestingness in BRUTUS1? 

6 Inside the Mind of BRUTUS

6.1 Where Are We In History? 
6.1.1 TALE-SPIN, and Reaction 
6.1.2. Turner's MINSTREL 
6.1.3 The Seven “Magic” Desiderata
6.2 Story Grammars Resurrected 
6.3 BRUTUS: Evolution of a System Architecture 
6.3.1 BRUTUS and BRUTUS1 
6.3.2 Component Configuration 
6.3.3 Plot Generation 
6.3.4 Story Structure Expansion 
6.3.5 BRUTUS: A Composite Architecture 
6.4 BRUTUS1's Anatomy: An Introduction 
6.4.1 Introduction to the Knowledge Level 
6.4.1.1 Domain Knowledge 
6.4.1.2 Linguistic Knowledge 
6.4.1.3 Literary Knowledge 
6.4.1.4 Knowledge Usage in Story Generation 
6.4.2 Introduction to the Process Level 
6.4.3 Implementation Structures and Methods 
6.4.3.1 Frames 
6.4.3.2 Relations 
6.4.3.3 Production Rules 
6.5 The Knowledge Level 
6.5.1 Domain Knowledge 
6.5.1.1 Agents and Events 
6.5.1.2 Beliefs 
6.5.1.3 Proactive Behavior: Goals, Plans, and Actions 
6.5.1.4 Reactive Behavior: Production Rules 
6.5.2 Linguistic Knowledge 
6.5.3 Literary Knowledge 
6.5.3.1 Literary Associations 
6.5.3.1.1 Iconic Features: Positive and Negative 
6.5.3.1.2 Literary Modifiers: Positive and Negative 
6.5.3.1.3 Literary Analogs 
6.5.3.2 Linking Literary and Linguistic Knowledge 
6.5.3.3 Imagistic Expertise 
6.5.3.3.1 The Bizarre 
6.5.3.3.2 Perception & P-Consciousness 
6.5.3.3.3 Familiar Reference 
6.5.3.3.4 Voyeurism 
6.6 The Process Level 
6.6.1 Setting the Stage: Thematic Instantiation 
6.6.2 Developing the Plot Through Simulation 
6.6.3 Writing the Story: Outline and Language Generation 
6.6.4 Variations on a Theme 
6.7 Interestingness: From the Theme Down 
6.8 Sample Stories 
6.9 BRUTUS1 on the Web 

Bibliography 

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